LIGHT
6Invoked Sorath
Archetype:
Invoked
ATK:
1600
DEF:
2600
View:
1016
1 "Aleister" monster + 1 FIRE or WIND monster During the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 "Invoked" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of "Invoked Sorath" once per turn.
Invoked Sorath — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 63 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Invoked Sorath scores on what it converts, not on its 1600 ATK or 2600 DEF. Its Main Phase Quick Effect puts a Level 6 or lower monster from either graveyard onto the field in Defense Position with its effects negated, and its graveyard effect banishes itself plus materials to Fusion Summon an Invoked monster from the Extra Deck. Deck presence (400 of 400 sampled decks, co-occurring with core Invoked partners) supports a live role, but the combo evidence is absent, so the conversion score rests on card text and inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Fusion from the Extra Deck needs an Aleister monster plus a FIRE or WIND monster, but it appears in all 400 sampled decks and its graveyard effect is live once it is in the graveyard (observed deck data plus inferred route). |
| Combo & Conversion | 62 | The card text shows a graveyard revival and a Fusion Summon enabler that together build a board, but no combo boards were supplied, so this is text-only inference. |
| Resource Economy | 66 | The graveyard revival costs no card from hand and adds a body, while the Fusion effect banishes itself and materials, giving partial recovery rather than clean card advantage (inferred from text). |
| Effect & Interaction | 18 | Its only negation targets the body it revives, not opposing cards, so it offers no real opponent interaction (verified from card text). |
| Material Utility | 15 | As a Fusion monster it is a poor material and is banished as a cost, so its material value is low (inferred from text; no material evidence supplied). |
| Resilience & Flexibility | 58 | It works from either graveyard and each effect is once per turn, giving two zones of use, but it is exposed once banished or negated (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 60 | It takes one Extra Deck slot with no garnet dependency, and the sampled decks run it at about one copy each (observed from deck stats, inferred for the slot cost). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a Level 6 or lower monster from either graveyard into Defense Position as a negated body (verified from text)
- Banishes itself from the graveyard as a Fusion enabler for an Invoked Fusion monster (verified from text)
- Present in all 400 sampled decks at about one copy each, with strong co-occurrence with core Invoked partners (observed)
- Spread across 50 distinct archetypes and 6 archetype usage rows with 67% to 100% inclusion (observed; not a power driver on its own)
Weaknesses
- Cannot be activated from hand; it has to be on the field, so it needs a Fusion Summon first (inferred from text)
- Needs Aleister plus a FIRE or WIND monster as Fusion materials (verified from text)
- Its negation applies only to the monster it revives, not to opposing cards (verified from text)
- No combo boards or guides supplied, so conversion strength is unverified (data gap)
Counters / choke points
- Negation of the Fusion Summon or of the Quick Effect activation (generic hand traps; inferred)
- Disruption of the graveyard targets before the revival resolves (inferred)
Best use
Fusion extender and graveyard-to-field body within the Invoked engine. Decks: Invoked, Aleister, Magistus, Mulcharmy, Fairy Tail. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Monster, Level 6, LIGHT Pyro, 1600 ATK and 2600 DEF, legal in TCG and OCG (card text); Quick Effect revives a Level 6 or lower monster from either graveyard in Defense Position with its effects negated (card text); Graveyard effect banishes itself and materials to Fusion Summon an Invoked Fusion monster (card text); Each effect is once per turn (card text); Present in 400 of 400 sampled decks, average 1.04 copies (deck evidence)
- Observed: Co-occurs with Hyperinvoked Aeon in 95.8% of decks and Invocation - Sword in 95.2% (deck evidence); Usage statistics show 67% to 100% inclusion across six archetypes at 1 typical copy (usage statistics)
- Inferred: Activation from the field only, since the Quick Effect states no location (text reading); Graveyard revival and Fusion enabler together convert graveyard resources into a board (text reading, no boards supplied); Clean generic material value is low given the self-banish cost and Fusion type (text reading)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) legal copies is empty for both formats no rulings supplied top-card data has no rankings decks running it in the Main Deck reports 400 for an Extra Deck card; main-deck versus Extra Deck placement is unverified






